24 year old aspiring conceptartist who currently studies mediadesign and illustration to gain overall knowledge about making games and creating unique game art.
I´m currently working on my bachelor project at Mimimi Productions, gaining knowledge in conceptart, modeling, unwrapping, texturing in Substance Painter and creating Materials in Substance Designer.
How to HotDog, GGJ
How to HotDog is a small, arcade-like 3D game for Smartphone and PC which requires you to fill Hot Dogs with great accuracy. The more precise you are, the more tips you´ll get.
-Original idea of “How to HotDog”
-Low Poly 3D environment and assets
-Menue backgrounds, logo, icons, manual
Cinema 4D, Adobe Photoshop
-Developed unique characters for the game “Move or Die” and realized existing ideas and concepts from the playerbase.
The ORGANizer, a 3D, low poly, isometric stealth game in which the player takes control of a corrupt doctor, who steals organs from patients to sell them to the highest bidder. A Game Jam project which was created for the topic “Crime is king”.
-Original idea of “The ORGANizer”
-Over 20 3D assets
-Two rigged and animated characters (doctor and guards)
-Logo and title image for itch.io
Photoshop, Cinema 4D
-I created static and animated 2D assets for two levels as well as enemies and collectibles
-World map/level selection menue, advertising graphics and game logo
-Art management: Created lists with assets for each level and distributed them among the 3 teammembers. Organised all content in Dropbox
and standardised our brushes and textures.
- Banisher of the feature creep
Adobe Photoshop and Flash, Blender
Freelance Comic Artist
-Created a season of seven onepage webcomics about the mmorpg Dragon´s Prophet for Infernum Games
-Styleguide for the protagonist.
Internship 3D Artist
-Created LOD´s out of existing assets and imported them into Unity 3D
-Generated prefabs which were used for level design
-Made alpha maps for LOD´s
Cinema 4D, Unity 3D, Adobe Photoshop
Internship Conceptartist 2D/3D
-Research for a new project
-Concept Art for a new project
-Cover Art and Illustrations for a current tower defense game
-3D Modelling for interface objects
Cinema 4D, Photoshop, Torque 2D, internal Leveleditors, UDK
Bachelor of Arts
University of applied sciences Münster
character design, illustration, 2D textures, conceptart
Photoshop, Illustrator, Flash, Blender, Cinema 4D, Unity 3D, Substance Designer/Painter